『阅读笔记』设计模式6
cheny658 Lv3

责任链模式

一种链式结构将多个类连接起来,可以在当前类实例执行也可以向后跳转,感觉实际意义不大,而且存在指向nullptr的风险

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/**
* The Handler interface declares a method for building the chain of handlers.
* It also declares a method for executing a request.
*/
class Handler {
public:
virtual Handler *SetNext(Handler *handler) = 0;
virtual std::string Handle(std::string request) = 0;
};
/**
* The default chaining behavior can be implemented inside a base handler class.
*/
class AbstractHandler : public Handler {
/**
* @var Handler
*/
private:
Handler *next_handler_;

public:
AbstractHandler() : next_handler_(nullptr) {
}
Handler *SetNext(Handler *handler) override {
this->next_handler_ = handler;
// Returning a handler from here will let us link handlers in a convenient
// way like this:
// $monkey->setNext($squirrel)->setNext($dog);
return handler;
}
std::string Handle(std::string request) override {
if (this->next_handler_) {
return this->next_handler_->Handle(request);
}

return {};
}
};
/**
* All Concrete Handlers either handle a request or pass it to the next handler
* in the chain.
*/
class MonkeyHandler : public AbstractHandler {
public:
std::string Handle(std::string request) override {
if (request == "Banana") {
return "Monkey: I'll eat the " + request + ".\n";
} else {
return AbstractHandler::Handle(request);
}
}
};
class SquirrelHandler : public AbstractHandler {
public:
std::string Handle(std::string request) override {
if (request == "Nut") {
return "Squirrel: I'll eat the " + request + ".\n";
} else {
return AbstractHandler::Handle(request);
}
}
};
class DogHandler : public AbstractHandler {
public:
std::string Handle(std::string request) override {
if (request == "MeatBall") {
return "Dog: I'll eat the " + request + ".\n";
} else {
return AbstractHandler::Handle(request);
}
}
};
/**
* The client code is usually suited to work with a single handler. In most
* cases, it is not even aware that the handler is part of a chain.
*/
void ClientCode(Handler &handler) {
std::vector<std::string> food = {"Nut", "Banana", "Cup of coffee"};
for (const std::string &f : food) {
std::cout << "Client: Who wants a " << f << "?\n";
const std::string result = handler.Handle(f);
if (!result.empty()) {
std::cout << " " << result;
} else {
std::cout << " " << f << " was left untouched.\n";
}
}
}
/**
* The other part of the client code constructs the actual chain.
*/
int main() {
MonkeyHandler *monkey = new MonkeyHandler;
SquirrelHandler *squirrel = new SquirrelHandler;
DogHandler *dog = new DogHandler;
monkey->SetNext(squirrel)->SetNext(dog);

/**
* The client should be able to send a request to any handler, not just the
* first one in the chain.
*/
std::cout << "Chain: Monkey > Squirrel > Dog\n\n";
ClientCode(*monkey);
std::cout << "\n";
std::cout << "Subchain: Squirrel > Dog\n\n";
ClientCode(*squirrel);

delete monkey;
delete squirrel;
delete dog;

return 0;
}

命令模式

核心思想就是将请求类和执行类解耦

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class BasicRequest {
public:
BasicRequest() = default;
virtual void execute() const = 0;
};

class RequestA : public BasicRequest {
public:
RequestA() = default;
void execute() const override {
std::cout << "RequestA process" << std::endl;
}
};

class RequestB : public BasicRequest {
public:
RequestB() = default;
void execute() const override {
std::cout << "RequestB process" << std::endl;
}
};

class Executor {
public:
Executor() = default;
Executor(RequestA* ra, RequestB* rb) : ra_(ra), rb_(rb) {}
void process_request() {
ra_->execute();
rb_->execute();
}
protected:
RequestA* ra_;
RequestB* rb_;
}