#include<iostream> /** * The Subject interface declares common operations for both RealSubject and the * Proxy. As long as the client works with RealSubject using this interface, * you'll be able to pass it a proxy instead of a real subject. */ classSubject { public: virtualvoidRequest()const= 0; }; /** * The RealSubject contains some core business logic. Usually, RealSubjects are * capable of doing some useful work which may also be very slow or sensitive - * e.g. correcting input data. A Proxy can solve these issues without any * changes to the RealSubject's code. */ classRealSubject : public Subject { public: voidRequest()constoverride{ std::cout << "RealSubject: Handling request.\n"; } }; /** * The Proxy has an interface identical to the RealSubject. */ classProxy : public Subject { /** * @var RealSubject */ private: RealSubject *real_subject_;
boolCheckAccess()const{ // Some real checks should go here. std::cout << "Proxy: Checking access prior to firing a real request.\n"; returntrue; } voidLogAccess()const{ std::cout << "Proxy: Logging the time of request.\n"; }
/** * The Proxy maintains a reference to an object of the RealSubject class. It * can be either lazy-loaded or passed to the Proxy by the client. */ public: Proxy(RealSubject *real_subject) : real_subject_(newRealSubject(*real_subject)) { }
~Proxy() { delete real_subject_; } /** * The most common applications of the Proxy pattern are lazy loading, * caching, controlling the access, logging, etc. A Proxy can perform one of * these things and then, depending on the result, pass the execution to the * same method in a linked RealSubject object. */ voidRequest()constoverride{ if (this->CheckAccess()) { this->real_subject_->Request(); this->LogAccess(); } } }; /** * The client code is supposed to work with all objects (both subjects and * proxies) via the Subject interface in order to support both real subjects and * proxies. In real life, however, clients mostly work with their real subjects * directly. In this case, to implement the pattern more easily, you can extend * your proxy from the real subject's class. */ voidClientCode(const Subject &subject){ // ... subject.Request(); // ... }
intmain(){ std::cout << "Client: Executing the client code with a real subject:\n"; RealSubject *real_subject = new RealSubject; ClientCode(*real_subject); std::cout << "\n"; std::cout << "Client: Executing the same client code with a proxy:\n"; Proxy *proxy = newProxy(real_subject); ClientCode(*proxy);